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Old Aug 04, 2005, 06:29 AM // 06:29   #21
Lion's Arch Merchant
 
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When will guild capes be toggleable, or not a requirement for getting a guild hall?

When can we expect a conclusion to the Gwen storyline?

Besides the ladder and this Summer's global tournament, what plans does ANet have to encourage more GvG and PvP in general?
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Old Aug 04, 2005, 06:31 AM // 06:31   #22
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What does the future hold for ArenaNet?

or

With ladders being very popular among competitive online games, does ArenaNet wish to/plan to add more ladders to Guild Wars?
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Old Aug 04, 2005, 06:39 AM // 06:39   #23
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I would also like to know if we will be able to toggle our capes. ( I figured if a lot of people post this it will be more likely to get answered)
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Old Aug 04, 2005, 06:41 AM // 06:41   #24
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Do you ever plan on making more interesting side games, such as fishing, perhaps?

Do you ever plan on introducing player houses to the game?

Do you plan on making more storage space for accounts?

Can you share any ideas you have for pets with us?

What types of terrain might we see in the new expansion pack?

Will we ever see the France-shaped land space east of the Crystal Desert put into use?

Do you have any plans on making the game more fun to explore and easier? It's disappointing when you go to a zone like Dragon's Gullet only to find that there is a three foot ledge separating you from what could be another area leading farther north.

What are your plans for travel to the areas in the first expansion?

Will the first expansion make the current map larger or is there a new process of doing this?

Can you share with us some ideas on what you will be doing with the "Gwen Mystery"?
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Old Aug 04, 2005, 06:43 AM // 06:43   #25
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Are Guild Wars and its community growing into what the developers imagined they would be?

What is Arenanet's response to the developing resentment from some PvP diehard fans?

How would you promote Guild Wars to a casual gamer now that many things had changed in-game since last year?

To encourage open discussion on possible, but specific future changes, would Arenanet post some sort of .plan or an announcement system regarding to skills/economics/mechanics balance that are being revised?


added:
Where is Saus and what did you guys do to him! >_<
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Old Aug 04, 2005, 06:49 AM // 06:49   #26
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Are you planning to add more features to PvP? For example, can we expect to see new PvP settings, objectives or scenarios in the near future?
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Old Aug 04, 2005, 06:51 AM // 06:51   #27
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What are some of the most important things that dev team think GuildWars need as of now?
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Old Aug 04, 2005, 06:51 AM // 06:51   #28
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1) How does ArenaNet plan to address concerns of grinding and lack of replability in both PvP and PvE, specifically advancement limitations? To quote a guild member, "I find that skill acquisition in this game is slower than leveling in the other MMOs I've played, but the actual benefits of gaining a skill are low making it feel even more like a grind than the other MMOs."

2) Is there any plan in the future to unlock skills to all characters not just PvP? I ask this, because of the limitations of skill selection when changing secondary professions.

3) What "fun" factors are in the works for improving the general diversity of gameplay, and tactics such as the possibility of a line-of-sight restriction on the radar?
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Old Aug 04, 2005, 06:58 AM // 06:58   #29
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Are you going to unnerf farming so casual players don't have to grind or pay 1billion gold, also to stop ebayers from making so much money? Thanks.
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Old Aug 04, 2005, 07:02 AM // 07:02   #30
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What's up with Dwayna's Avatar in Sardelec? Is she there just to give one crummy quest? Also, what are you planning on doing with Melandru's Watcher and Lyssa's Muse in Temple of the Ages? And is the Voice of Grenth in south Lornar's going to be the gateway to the new areas or is it just going to remain just another entrance to Underworld?

Last edited by Helios; Aug 04, 2005 at 07:05 AM // 07:05..
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Old Aug 04, 2005, 07:05 AM // 07:05   #31
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With the new chapter, there will odviously be more areas to explore. Meaning outposts, large cities, and missions. Will there be more skills/professions to go along with those chapters to put skill traders in the outposts and skills in the quests. But to be more specific, what does the GW team have in mind for new professions and skills.

---------------------------

There is odviously an uproar from many players, PvP and PvE, of the Guild Wars community due to the "Grind" of not being able to unlock enough skills in a short ammount of time, why is there such a delay in response to this growing persecution of Arena.net and the Guild Wars' Staff?

Last edited by Legendary Battousai; Aug 04, 2005 at 07:06 AM // 07:06.. Reason: separated the questions
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Old Aug 04, 2005, 07:20 AM // 07:20   #32
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Will we get more character creation room? Like say will we ever be able to create one character of each class? I also really hope that IF new classes are introduced in the expansion that we will have more slots to create characters for said classes in pve.

This is more of a desperate plea than a question Hehe.
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Old Aug 04, 2005, 07:31 AM // 07:31   #33
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Can you make PvP less of a chore?
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Old Aug 04, 2005, 07:33 AM // 07:33   #34
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Will you add more weapons for each class and will there be more classes?
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Old Aug 04, 2005, 07:35 AM // 07:35   #35
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I wanna know if there is any chance of getting some more things to do in the guild halls, like maybe some 1 on1 with other guild mates or some sort of practice possible between guild members.
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Old Aug 04, 2005, 07:37 AM // 07:37   #36
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Would you consider making it so one can buy dye, and make a template out of it. Basically, if one buys 5 blue dye, and applies it to one's warrior armor, that becomes a template, and from then on, a player can apply that template to his armor free of cost. A Template would have to be made for each dye combination, such as each of the basic colors, and each combination of colors, such as yellow + green. So the player could switch between all of the basic colors (including black) and any combinations they have made.

Would you PLEASE consider increasing the size of personal storage so we players can store our stuff without having to carry it spread out over 3 characters.

Would you consider increasing the amount of gold dropped and the frequency so that players not only have the ability to obtain one set of 15k armor, but all droknars, 15k, and FoW/Obsidian armor. The time it takes to get enough money to buy a set of 15k armor should be decreased by 1/12. You designed the armor, I would like to be able to enjoy it!

Would you consider lowering the max requirements of all weapons and focuses to 8 (or at least 9). Those of us with obsessive disorders hate it when we get a max dmg weapon with req. 12, even req. 9, because it is technically not the BEST. Also, would you remove the code that has drops like 6-27 and 11-21, that is really annoying to get weapons that are close but not max dmg, again for those of us who are obsessive. Also, Would you remove the crappy built in upgrades like 10% chance (while hexed). Also, would you make the chances for things like skill recharge max instead of say 9%.

Would you consider making it so runes can be removed from armor without destroying the armor. It is not a big problem for ascalon armor, but when one must destroy droknars armor to perhaps just change one rune, VERY BAD.

Would you make it so that runes obtained from salvage match their color, blue-minor, purple-major, gold-superior. I have obtained gold and purple armor that were lower than their color indicated. Also, would you make it so that armor identified unlocks a new rune each time, instead of giving one runes one already has. Also, would you increase the rate of drops for unidentified armor, so that players can get their PVP characters all their runes FASTER.

Would you consider increasing max dmg weapon drops in crystal desert and above, so that a player can collect all the different weapons and focuses, and would you consider make it so that upgrades can also be removed without destroying the weapon.

Would you make that max cost of capture signets and simple buying of skills to say 200 (preferably lower), and have the cost start at 5 for both sig and purchase for each character, instead of having 2nd and third characters buying where the 1st left off. I must unlock EVERY SINGLE skill and elite skill for pvp, and paying 1k for one skill or cap sig for my Ele and Mo characters after unlocking all of my warriors skills, that is way too much for anyone to afford. I could also accept doing quests to unlock all of the skills (you would still have to keep the cost of cap signets down).

Would you consider making it so that players can change the primary class of one of their characters to ONE other character, so that players can experience all the professions in pve without having to delete a character they have slaved over, and so they can admire the armor of say the necromancers even if, being limited to 3 primary professions (one left open for pvp character), they wouldnt have chosen the necromancer. Also, this would allow players to bypass the stupid refund point system, which limits experimentation.

Will you lose the refund point system, and make it so that players can change their attributes at will, IN TOWNS, not in zones. This will allow experimentation.

Also, would you make it so that every skill and elite skill in unlocked for pvp, all secondary profession skills will be available to the players 3 characters (1 open for pvp), so that I can change from a W/E to a W/Mo or a W/N and try that out in pve.

Basically, GW is way too difficult for collectors of everything and unlockers of everything right now. It makes the game not enjoyable. Limits on storage space and even personal space (the pouch being 5 slots instead of 10, why not 10), do not limit players in a good way, but a bad way. What is the point of having many different types of armor if you cannot have them all. What is the point of having so many weapons if one cannot have them all. What is the point of women if all they do is complain about how we men act, so what if I dont take a shower for month and eat food with my fingers, if medieval people did it, its good enough for me (but I digress). Basically, I want to be able to get and unlock everything in, oh, 400 hours of pve. I have already put in 230 + hours, and that is already too much with the little I have managed to get so far. Dont worry, I will play your game even if I dont have to grind to get everything, in fact, games that make you grind to get things are not good games, since they must MAKE you play to have everything you want to get. What is the point of a game if it is not fun (same can be said for women, ack, again I digress).

I dont care if you answer these in your answers to questions, just as long as you act on these suggestions, as these are more important to me than new content, as what is the point of new things if I cannot story them anywhere. I have more ideas about npc battles, and what to do with the guild halls, so if you want to hear them, make the changes I have suggested, and I will think up ideas that, if inputed, will make GW fans be happy. Also, I have already put many ideas down over in the general topics section of the forum on knights-templar.com, check them out for more of my ideas (disregard the one about henchies, henchies are not too bad after all). You can contact me at [email protected]

Last edited by Dagoth Umbra; Aug 04, 2005 at 07:41 AM // 07:41..
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Old Aug 04, 2005, 07:38 AM // 07:38   #37
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Are you planning to add upgrades to guild halls ?
There are plenty of nice ideas in this thread : http://www.guildwarsguru.com/forum/s...ad.php?t=37949
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Old Aug 04, 2005, 07:40 AM // 07:40   #38
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Why are some players and specially guildshaving the ability to hold more weight to the developers ear then others not because of logic and proof, but rather because their friends with the developers and should get what they want, like say nerf this or buff that because they lost cause of those things apparently.

Anet sure inheritted the GFraisers with them.
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Old Aug 04, 2005, 07:44 AM // 07:44   #39
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Will the skill bar be ehnanced to display all the other skill stats (casting time, cooldown) in the bubble and not just energy consumption?
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Old Aug 04, 2005, 08:01 AM // 08:01   #40
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Why has anet adopted and supported a heavy grind policy that has drawn huge complaints when they had such huge pvp following back in april?

Is the original vision of Guildwars skill and teamwork over time spent a concept too advanced for it's time to be successful in that form?
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